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CREDITED WORKS
BIND | Glowetic Games
Sound Design and Implementation
Duster Buster | Firedog
Sound Design and Implementation
LAKAY | Film by Amarise Defranco
Sound Design and Mixing
An Eternity Gone By | Trashfire Games
Sound Design and Implementation
Audio Implementation
StackOBot | Unreal Engine
Wwise/UE5 Implementation, Sound Design
The Explorer | Unity
Wwise/Unity Implementation, Sound Design
RE-DESIGNS
Inside | Playdead
Gameplay Sound Redesign
Tendril Echo Received | Eldritch Pixels
Gameplay Sound Redesign
Grapes Animation | Dayton Busse
Sound Design
Rift Apart | Insomniac Games
Sound Redesign

ABOUT ME
Hi, I’m a sound designer from the Faroe Islands, currently based in Copenhagen. I hold a Bachelor’s degree in Audio Production and am pursuing a Master’s degree in Game Design at IT University of Copenhagen.
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I started out in music, playing in bands and working with mixing and mastering, which built a strong foundation in audio. During my studies at SAE Institute, I discovered game audio and began specializing in it, focusing on implementation and teaching myself Wwise and Unity. I later centered my Bachelor’s project on sound design for games.

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Core Skills: Sound Design, Audio Implementation, Mixing
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Tools: Wwise, Fmod, Unity, UE5, Nuendo, Pro Tools, iZotope RX, Soundminer
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Other: Field Recording, Guitar, Bass, Premiere Pro.
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